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Nick Mcdonell
Deep Core Mining Inc. Caldari State
6
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Posted - 2016.09.01 06:00:54 -
[1] - Quote
PvP Arena Proposal
One of the complaints people have is that new players canGÇÖt possibly match old players in any way since the skill advantage is simply too high. I would suggest CCP introduces specialized Systems where PvP can be easily accessible for any type of player under given restrictions
The PvP Arena systems should be Player Skill Point Restricted Systems available in High Sec, Low Sec and Null Sec. with the following restrictions:
- Low Level Entry Systems allow only Players up to 10M SP to - Standard Level Systems allow Players up to 25M SP to enter - Top Level Systems allow Players up to 50M SP to enter
Ship Restrictions: -Low Level Entry System do not allow ships above Destroyer Size (T2 and T3 are not allowed) -Standard Level Systems allow Ships up to Battle Cruiser Size but no T2 or T3 Cruisers and T2 Battle Cruisers -Top Level Systems allow Ships up to Battle Cruiser Size incl. all T2 and T3 Cruiser There should be no ability for Industrial Ships or any Cargo Hauler to enter. Also Mining Ships should not be allowed.
Stations: -Stations should not have clone bays and must not provide the ability to set a medical clone there or place it as the player home station. -Stations should provide Repair Services. -Market and Hanger services should be available as well.
System wide effects: -Systems should provide command bonus to owning empire. Meaning for example if >75% command nodes are held by caldari empire it should provide special bonus to any caldari pilot fighting in the respective system. Command nodes can be captured by enemy empires. Means the command nodes can be captured by capsuleers from respective enemy empires to take control of a PvP arena. Empire controls a system if it owns >75% of the command nodes. If less or equal to 75% then no system wide effect is present. Once a command node is captured it has an invulnerability times of 6 hours until it can be re-captured. To capture a command node you need to belong to an enemy empire AND: a.)There must be no shield emitter active around the node b.)Player must Entosis the node until it is breached
Low Level Entry Systems -3 Shield emitters with 10k HP each (recharge time 20 min) -5 minutes entosis time to breach security system of the command node Standard Level System -5 shield emitters 25k HP (recharge time 35 minutes) -8 minutes entosis time to breach the security of the command node Top Level System -8 Shield emitter with 35k HP (60 Minutes) -10 minutes entosis time to breach the security of the command node
Random Spawn: -There should be random NPC spawns in the PvP arena that protect nodes from being captured oLow Level Entry Systems spawn should be cruiser size ships oStandard Level Entry Systems should be standard Battle Ships oTop Level Systems should be Elite Battle Ships
Beacons: -Systems should contain a list of different beacons that players can use to meet for fights. -The beacons should contain containers with loot objects that spawn on random basis across the various beacons in the system. -Loot containers require a key card to open. This key card can only be acquired if respective player kills another player from an enemy empire or a corporation/alliance the respective players is at war with (limited engagements like duels do NOT apply) and the respective wreck need to be salvaged to find the key card in the wreck (chance of finding it increased based on salvage skills and equipment bonus) oLow Level Entry Systems loot objects are T1 Ship Equipment with a chance to get T1 BPCs up to Cruiser Size and rare chance for apparels of the respective empire race oStandard Level Systems loot are T1 Ship Equipment with a chance to get respective faction Navy items and apparels of respective empire race and a rare chance to get T1 BPCs up to Battle Ship size oTop Level Systems loot are T1 and T2 ship equipment with a chance to get respective faction Navy items and apparels of respective empire race and a rare chance of faction navy BPCs
Security Levels: HS Arena: -All normal rules and Crime Watch features apply as per security level of the respective system -Gates and Stations have sentries -Respective Empire Navy Forces are used for Law Enforcement but can be killed. Escalation will apply if capsuleer aggresses NPC law enforcement entities. -High Sec Arenas should contain at least two High Sec gates LS Arena: -Same as for High Sec -There should be at least 1 Low Sec gate as well -But no Law enforcement entities are present in the system Null Sec Arena: -Same as for Low Sec -Should contain WHs and NPC sites with chance of Navy faction items to drop. |
Nick Mcdonell
Deep Core Mining Inc. Caldari State
6
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Posted - 2016.09.01 12:56:59 -
[2] - Quote
I guess the key point of all this is to be able to fly against people that are sort of on the same level. FW is not providing your that type of "protection"
the two main things I want to achieve here: - Be able to fly against similar level players (older players can use an alt to fight in there) - Be able to do this Solo without having to join a FW corp or any other group of people
all the more detailed features are subject to discuss it jsut is there to provoke thoughts
Alos the thing about "you learn from the better" is total bullshit, you don't learn anthing if you get ganked on the gate by a bunch of asshats ... apart from maybe "don't go there any more"
if players have similar SP levels there is only so much advantage you can technically have, so it'S really up to the player skills how to use the ship and to do the right things at the right time.
I can easily win a figth in a Cap stable T3 monster and blow up a noob Battleship the guy just aquired after month of hard work because he thought he would survive better in bigger ships going to low/null.
and yeah I can hear the people already.... "go join corps/alliances etc...." some poeple just like to be solo and still enjoy the game this is clearly not possible in Eve unless you go for PvE only.
@ Forum Admins: I opened 3 threads becasue I reached the max. character barrier and could not add them into the same one.
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Nick Mcdonell
Deep Core Mining Inc. Caldari State
6
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Posted - 2016.09.01 13:31:49 -
[3] - Quote
oh I see, this thing is an insult to the players that have been there from the beginning of time and make eve great ... oh how Iike this thinking
wake up people, Eve is great for some but for new players with no connection to any other player group it is limited fun.
any I'm not talking about the grind, I'm an industrial and I thinki know what grind is |
Nick Mcdonell
Deep Core Mining Inc. Caldari State
6
|
Posted - 2016.09.01 15:38:26 -
[4] - Quote
ok I get it. I'm totally stupid, probably not even being able to outsmart an amoeba and not one of you elite palyers and eve bros I love you guys anyways
apart from that I still think we need to find new ways of doing things and also acknowledge the fact that people want to get familiar with things before they join groups.
and let's face it, many of Eves great players and FCs are not at all helpful to make new players feel overly welcome, they are rather demanding and strive for perfectionism where new people get easily offended by this.
I personally like and also fully understand the military style many FCs have as it is absolutely neccessary to be successful. Nothing worse than kitchen sink while you look for Cerb Fleet or have to explain things about 5 million times while it's written in the MOTD or something like this...
Really the point is --> give new people and solo guys a chance to do PvP stuff without getting dissed by idiots or beeing put into the "you are pice of **** worth nothing" type of position and also have some sort of "protection" to not just get blown out of the universe be overpowering ships and players.
If we... oh sorry, meant YOU long term eve players, do not change ... WE will become great gaming history or sit in a non supported sandbox game with couple of hundred other veterans moaning about the good old times.
And yeah if my Idea is **** get you asses up and think about better ones to make solo and new player experience better please but try to understand other peoples perspective also.
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Nick Mcdonell
Deep Core Mining Inc. Caldari State
6
|
Posted - 2016.09.01 16:00:27 -
[5] - Quote
Zan Shiro wrote:Nick Mcdonell wrote: and yeah I can hear the people already.... "go join corps/alliances etc...." some poeple just like to be solo and still enjoy the game this is clearly not possible in Eve unless you go for PvE only.
Your arena won't help. A pvp free zone, it be N+1 fest regardless (needed to run your entosis idea and not die). And even your low SP entry one will see the shake and bake gank alts. When hulkageddon a thing people raised very effective pvp alts solely for use in these in no time at all and under your sp limits. For some of your rewards in in locked thread....this would be worthwhile. Especially with that alpha/omega crap, oops idea, being tossed about.
yep I agree, this is likely to happen, good point
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Nick Mcdonell
Deep Core Mining Inc. Caldari State
6
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Posted - 2016.09.01 17:56:37 -
[6] - Quote
@ Danika Princip
thanks for the psot, thats the type of feedback I was hoping for.
you are right, if you are perfectly tailored towards a T1 frig or Destroyer with your 9.99M SP and all the experience you have on your main, you will crush anyone but still it's a "fair" fight because you don't crush them using a totally overpowering T3D or something. and this is also, what I think is, the better way to learn instead of just getting one-shot by a Tornado sitting 150km away or all the other ways of insta killing
but I get your point. of course we can abuse this, there is no question and what can be done will be done, thats Eve too. So yes you are absolutely right here but I guess it will not be done in any such arena at the same time.
and about Quote: It's been said in a million other places, but I'll repeat it here. The best way to learn to pvp in this game is to fit fifty t1 frigates and lose them all, most likley in FW space. THAT will teach you a lot more about what you can and can't do than an instanced arena
thats another point... what I hear here is: "we have done it that way all the time so it has to be right..." well it's not because you learn shi** doing that. the only thing you for sure learn is how to lose your ship in the quickest and most efficient way and get overly frustrated.
and finally the thing with Quote: structure grinds and entosis mechanics. your are right there as well and no thats not fun but out there currently and I have done a lot of it despecially uring the recent wars and it really sucks to hang around for hours and running timers, especially if FCON, LAWN or the others didn't show up for a fight. But well ... objecrive achieved... for now
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Nick Mcdonell
Deep Core Mining Inc. Caldari State
6
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Posted - 2016.09.03 21:30:13 -
[7] - Quote
thanks for the overwhelming hatred I thought about answering specifically on that, but I think it's better to ignore it since I don't understand humans, as you pointed out so well, especially why they need to go to that level of verbal aggression.
you however might be right that some people will never evolve from an arena and still stay there with no intention to move anywhere else (just like some wardec and HS gankers that stay in Amarr or Jita area and enjoy there "little Arena" there
only problem with the arena type I proposed is they will gain SPs while being in the Top 100 and over time they will have to leave or create a new character... But I guarantee you quite a few will look for something beyond and thats the potential of new players that stick with the game rather than leave it frustrated because they where unable or did not want to join one of the greater alliances and are sick of getting dissed by elite players
Solecist Project wrote: You can teach a kid how to swim by wrapping it in safety and taking it's hand while heading for the water ... ... creating a dependent kid that needs you around, hecause it can't learn on its own. Or you throw it in the water and realize it could have done it all by himself in mere minutes ... ... with a much greater sense of pride and achievement.
About this: I hope you don't throw your children into the Atlantic Ocean or Northsee or whatever is closest to your home. I would prefer to have my kinds experience water first in a garden pool or something and then help them literally get their feet wet and then experience the sea. Especially since the sea here is used as a metaphor for New Eden, which I believe if you use the metaphor right, would be more like the Atlantik Ocean on a very harsh day at winter time. Certainly not many kids that cannot swim and are prepared or equipped the right way will survive that.
But anyways, thats only my thinking and as I'm, according to most of the peoples opinion here an inhuman stupid idiot etc.... what does it matter.
Problem with us stupid idiots is we believe in ideas and that why I posted it here and if you guys are unable to respect that then I'm sorry for you best regards
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